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UDPSocket Class Reference

UDP sockets implement the TCP SOCK_DGRAM UDP protocol. Unreliable Datagram Protocol sockets. More...

#include <socket.h>

Inheritance diagram for UDPSocket:

Socket UDPBroadcast UDPReceive UDPTransmit UDPDuplex UDPDuplex List of all members.

Public Methods

 UDPSocket (void)
 Create an unbound UDP socket, mostly for internal use.

 UDPSocket (const InetAddress &bind, tpport_t port)
 Create a UDP socket and bind it to a specific interface and port address so that other UDP sockets on remote machines (or the same host) may find and send UDP messages to it. More...

 ~UDPSocket ()
 Destroy a UDP socket as a socket.

void setPeer (const InetHostAddress &host, tpport_t port)
 set the peer address to send message packets to. More...

int Send (void *buf, size_t len)
 Send a message packet to a peer host. More...

int Recv (void *buf, size_t len)
 Receive a message from any host. More...

InetHostAddress getPeer (tpport_t *port = NULL) const
 Examine address of sender of next waiting packet. More...

int Peek (void *buf, size_t len)
 Examine contents of next waiting packet. More...


Protected Attributes

struct sockaddr_in peer

Detailed Description

UDP sockets implement the TCP SOCK_DGRAM UDP protocol. Unreliable Datagram Protocol sockets.

They can be used to pass unverified messages between hosts, or to broadcast a specific message to an entire subnet. Please note that Streaming of realtime data commonly use UDPDuplex related classes rather than UDPSocket.

In addition to connected TCP sessions, Common C++ supports UDP sockets and these also cover a range of functionality. Like a TCPSocket, A UDPSocket can be created bound to a specific network interface and/or port address, though this is not required. UDP sockets also are usually either connected or otherwise "associated" with a specific "peer" UDP socket. Since UDP sockets operate through discreet packets, there are no streaming operators used with UDP sockets.

In addition to the UDP "socket" class, there is a "UDPBroadcast" class. The UDPBroadcast is a socket that is set to send messages to a subnet as a whole rather than to an individual peer socket that it may be associated with.

UDP sockets are often used for building "realtime" media streaming protocols and full duplex messaging services. When used in this manner, typically a pair of UDP sockets are used together; one socket is used to send and the other to receive data with an associated pair of UDP sockets on a "peer" host. This concept is represented through the Common C++ UDPDuplex object, which is a pair of sockets that communicate with another UDPDuplex pair.

Author(s):
David Sugar <dyfet@ostel.com>


Constructor & Destructor Documentation

UDPSocket::UDPSocket ( void )
 

Create an unbound UDP socket, mostly for internal use.

UDPSocket::UDPSocket ( const InetAddress & bind,
tpport_t port )
 

Create a UDP socket and bind it to a specific interface and port address so that other UDP sockets on remote machines (or the same host) may find and send UDP messages to it.

On failure to bind, an exception is thrown.

Parameters:
bind   address to bind this socket to.
port   number to bind this socket to.

UDPSocket::~UDPSocket ( ) [inline]
 

Destroy a UDP socket as a socket.


Member Function Documentation

int UDPSocket::Peek ( void * buf,
size_t len ) [inline]
 

Examine contents of next waiting packet.

Parameters:
pointer   to packet buffer for contents.
len   of packet buffer.
Returns:
number of bytes examined.

int UDPSocket::Recv ( void * buf,
size_t len ) [inline]
 

Receive a message from any host.

Parameters:
pointer   to packet buffer to receive.
len   of packet buffer to receive.
Returns:
number of bytes received.

int UDPSocket::Send ( void * buf,
size_t len ) [inline]
 

Send a message packet to a peer host.

Parameters:
pointer   to packet buffer to send.
len   of packet buffer to send.
Returns:
number of bytes sent.

InetHostAddress UDPSocket::getPeer ( tpport_t * port = NULL ) const
 

Examine address of sender of next waiting packet.

This also sets "peer" address to the sender so that the next "send" message acts as a "reply". This additional behavior overides the standard socket getSender behavior.

Parameters:
pointer   to hold port number.

Reimplemented from Socket.

void UDPSocket::setPeer ( const InetHostAddress & ia,
tpport_t port )
 

set the peer address to send message packets to.

This can be set before every Send() call if nessisary.

Parameters:
host   address to send packets to.
port   number to deliver packets to.


Member Data Documentation

struct sockaddr_in UDPSocket::peer [protected]
 


The documentation for this class was generated from the following file:
Generated at Fri Mar 23 10:47:57 2001 for CommonC++ by doxygen1.2.1 written by Dimitri van Heesch, © 1997-2000