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Socket Class Reference

The Socket is used as the base for all Internet protocol services under Common C++. base class of all sockets. More...

#include <socket.h>

Inheritance diagram for Socket:

SocketPort TCPSocket TCPStream UDPSocket TCPSession tcpstream URLStream UDPBroadcast UDPReceive UDPTransmit UDPDuplex UDPDuplex List of all members.

Public Methods

virtual ~Socket ()
 The socket base class may be "thrown" as a result of an error, and the "catcher" may then choose to destroy the object. More...

Socket& operator= (const Socket &from)
 Sockets may also be duplicated by the assignment operator.

InetHostAddress getSender (tpport_t *port = NULL) const
 May be used to examine the origin of data waiting in the socket receive queue. More...

InetHostAddress getPeer (tpport_t *port = NULL) const
 Get the host address and port of the socket this socket is connected to. More...

InetHostAddress getLocal (tpport_t *port = NULL) const
 Get the local address and port number this socket is currently bound to. More...

void setCompletion (sockcomplete_t completion)
 Used to specify blocking mode for the socket. More...

sockerror_t setKeepAlive (bool enable)
 Set the keep-alive status of this socket and if keep-alive messages will be sent. More...

sockerror_t setTypeOfService (socktos_t service)
 Set packet scheduling on platforms which support ip quality of service conventions. More...

bool isConnected (void) const
 Can test to see if this socket is "connected", and hence whether a "catch" can safely call getPeer(). More...

bool isActive (void) const
 Test to see if the socket is at least operating or if it is mearly initialized. More...

bool operator! () const
 Operator based testing to see if a socket is currently active.

bool isBroadcast (void) const
 Return if broadcast has been enabled for the specified socket. More...

bool isRouted (void) const
 Return if socket routing is enabled. More...

sockerror_t getErrorNumber (void) const
 Often used by a "catch" to fetch the last error of a thrown socket. More...

const char* getErrorString (void) const
 Often used by a "catch" to fetch the user set error string of a thrown socket, but only if EXTENDED error codes are used. More...

virtual bool isPending (sockpend_t pend, timeout_t timeout = TIMEOUT_INF)
 Get the status of pending operations. More...


Protected Methods

sockerror_t Error (sockerror_t error, char *errstr = NULL) const
 This service is used to throw all socket errors which usually occur during the socket constructor. More...

void Error (char *estr)
 This service is used to throw application defined socket errors where the application specific error code is a string. More...

void setError (bool enable)
 This service is used to turn the error handler on or off for "throwing" exceptions by manipulating the thrown flag. More...

void endSocket (void)
 Used as the default destructor for ending a socket. More...

sockerror_t connectError (void)
 Used as a common handler for connection failure processing. More...

sockerror_t setBroadcast (bool enable)
 Set the subnet broadcast flag for the socket. More...

sockerror_t setMulticast (bool enable)
 Setting multicast binds the multicast interface used for the socket to the interface the socket itself has been implicitly bound to. More...

sockerror_t setLoopback (bool enable)
 Set the multicast loopback flag for the socket. More...

sockerror_t setTimeToLive (unsigned char ttl)
 Set the multicast time to live for a multicast socket. More...

sockerror_t Join (InetAddress &ia)
 Join a multicast group. More...

sockerror_t Drop (InetAddress &ia)
 Drop membership from a multicast group. More...

sockerror_t setRouting (bool enable)
 Set the socket routing to indicate if outgoing messages should bypass normal routing (set false). More...

 Socket (int domain, int type, int protocol = 0)
 An unconnected socket may be created directly on the local machine. More...

 Socket (SOCKET fd)
 A socket object may be created from a file descriptor when that descriptor was created either through a socket() or accept() call. More...

 Socket (const Socket &source)
 A socket can also be constructed from an already existing Socket object. More...

ssize_t Readline (char *buf, size_t len)
 Process a logical input line from a socket descriptor directly. More...


Protected Attributes

SOCKET so
 the actual socket descriptor, in Windows, unlike posix it *cannot* be used as an file descriptor that way madness lies -- jfc.

sockstate_t state

Detailed Description

The Socket is used as the base for all Internet protocol services under Common C++. base class of all sockets.

A socket is a system resource (or winsock descriptor) that occupies a specific port address (and may be bound to a specific network interface) on the local machine. The socket may also be directly connected to a specific socket on a remote internet host.

This base class is not directly used, but is provided to offer properties common to other Common C++ socket classes, including the socket exception model and the ability to set socket properties such as QoS, "sockopts" properties like Dont-Route and Keep-Alive, etc.

Author(s):
David Sugar <dyfet@ostel.com>


Constructor & Destructor Documentation

Socket::Socket ( int domain,
int type,
int protocol = 0 ) [protected]
 

An unconnected socket may be created directly on the local machine.

Sockets can occupy both the internet domain (AF_INET) and UNIX socket domain (AF_UNIX) under unix. The socket type (SOCK_STREAM, SOCK_DGRAM) and protocol may also be specified. If the socket cannot be created, an exception is thrown.

Parameters:
domain   socket domain to use.
type   base type and protocol family of the socket.
protocol   specific protocol to apply.

Socket::Socket ( SOCKET fd ) [protected]
 

A socket object may be created from a file descriptor when that descriptor was created either through a socket() or accept() call.

This constructor is mostly for internal use.

Parameters:
fd   file descriptor of an already existing socket.

Socket::Socket ( const Socket & source ) [protected]
 

A socket can also be constructed from an already existing Socket object.

The socket file descriptor is dup()'d. This does not exist under win32.

Parameters:
source   of existing socket to clone.

Socket::~Socket ( ) [inline, virtual]
 

The socket base class may be "thrown" as a result of an error, and the "catcher" may then choose to destroy the object.

By assuring the socket base class is a virtual destructor, we can assure the full object is properly terminated.


Member Function Documentation

sockerror_t Socket::Drop ( InetAddress & ia ) [protected]
 

Drop membership from a multicast group.

Returns:
0 (SOCKET_SUCCESS) on success, else error code.
Parameters:
address   of multicast group to drop.

void Socket::Error ( char * estr ) [inline, protected]
 

This service is used to throw application defined socket errors where the application specific error code is a string.

Parameters:
errstr   string or message to pass.

sockerror_t Socket::Error ( sockerror_t error,
char * errstr = NULL ) const [protected]
 

This service is used to throw all socket errors which usually occur during the socket constructor.

Parameters:
error   defined socket error id.
errstr   string or message to pass.

sockerror_t Socket::Join ( InetAddress & ia ) [protected]
 

Join a multicast group.

Returns:
0 (SOCKET_SUCCESS) on success, else error code.
Parameters:
address   of multicast group to join.

ssize_t Socket::Readline ( char * buf,
size_t len ) [protected]
 

Process a logical input line from a socket descriptor directly.

Parameters:
pointer   to string.
maximum   length to read.
Returns:
number of bytes actually read.

sockerror_t Socket::connectError ( void ) [protected]
 

Used as a common handler for connection failure processing.

Returns:
correct failure code to apply.

void Socket::endSocket ( void ) [protected]
 

Used as the default destructor for ending a socket.

This will cleanly terminate the socket connection. It is provided for use in derived virtual destructors.

sockerror_t Socket::getErrorNumber ( void ) const [inline]
 

Often used by a "catch" to fetch the last error of a thrown socket.

Returns:
error number of sockerror_t error.

const char * Socket::getErrorString ( void ) const [inline]
 

Often used by a "catch" to fetch the user set error string of a thrown socket, but only if EXTENDED error codes are used.

Returns:
string for error message.

InetHostAddress Socket::getLocal ( tpport_t * port = NULL ) const
 

Get the local address and port number this socket is currently bound to.

Parameters:
ptr   to port number on local host.
Returns:
host address of interface this socket is bound to.

Reimplemented in TCPSocket.

InetHostAddress Socket::getPeer ( tpport_t * port = NULL ) const
 

Get the host address and port of the socket this socket is connected to.

If the socket is currently not in a connected state, then a host address of 0.0.0.0 is returned.

Parameters:
ptr   to port number of remote socket.
Returns:
host address of remote socket.

Reimplemented in UDPSocket.

InetHostAddress Socket::getSender ( tpport_t * port = NULL ) const
 

May be used to examine the origin of data waiting in the socket receive queue.

This can tell a TCP server where pending "connect" requests are coming from, or a UDP socket where it's next packet arrived from.

Parameters:
ptr   to port number of sender.
Returns:
host address, test with "isInetAddress()".

bool Socket::isActive ( void ) const
 

Test to see if the socket is at least operating or if it is mearly initialized.

"initialized" sockets may be the result of failed constructors.

Returns:
true if not in initial state.

bool Socket::isBroadcast ( void ) const [inline]
 

Return if broadcast has been enabled for the specified socket.

Returns:
true if broadcast socket.

bool Socket::isConnected ( void ) const
 

Can test to see if this socket is "connected", and hence whether a "catch" can safely call getPeer().

Of course, an unconnected socket will return a 0.0.0.0 address from getPeer() as well.

Returns:
true when socket is connected to a peer.

bool Socket::isPending ( sockpend_t pend,
timeout_t timeout = TIMEOUT_INF ) [virtual]
 

Get the status of pending operations.

This can be used to examine if input or output is waiting, or if an error has occured on the descriptor.

Returns:
true if ready, false on timeout.
Parameters:
ready   check to perform.
timeout   in milliseconds, inf. if not specified.

Reimplemented in TCPStream.

bool Socket::isRouted ( void ) const [inline]
 

Return if socket routing is enabled.

Returns:
true if routing enabled.

bool Socket::operator! ( void ) const
 

Operator based testing to see if a socket is currently active.

Reimplemented in tcpstream.

Socket & Socket::operator= ( const Socket & from )
 

Sockets may also be duplicated by the assignment operator.

sockerror_t Socket::setBroadcast ( bool enable ) [protected]
 

Set the subnet broadcast flag for the socket.

This enables sending to a subnet and may require special image privileges depending on the operating system.

Returns:
0 (SOCKET_SUCCESS) on success, else error code.
Parameters:
enable   when set to true.

Reimplemented in UDPTransmit.

void Socket::setCompletion ( sockcomplete_t completion )
 

Used to specify blocking mode for the socket.

A socket can be made non-blocking by setting SOCKET_COMPLETION_DELAYED or set to block on all access with SOCKET_COMPLETION_IMMEDIATE. I do not believe this form of non-blocking socket I/O is supported in winsock, though it provides an alternate asynchronous set of socket services.

Parameters:
mode   specify socket I/O call blocking mode.

void Socket::setError ( bool enable ) [inline, protected]
 

This service is used to turn the error handler on or off for "throwing" exceptions by manipulating the thrown flag.

Parameters:
true   to enable handler.

sockerror_t Socket::setKeepAlive ( bool enable )
 

Set the keep-alive status of this socket and if keep-alive messages will be sent.

Returns:
0 on success.
Parameters:
enable   keep alive messages.

sockerror_t Socket::setLoopback ( bool enable ) [protected]
 

Set the multicast loopback flag for the socket.

Loopback enables a socket to hear what it is sending.

Returns:
0 (SOCKET_SUCCESS) on success, else error code.
Parameters:
enable   when set to true.

sockerror_t Socket::setMulticast ( bool enable ) [protected]
 

Setting multicast binds the multicast interface used for the socket to the interface the socket itself has been implicitly bound to.

It is also used as a check flag to make sure multicast is enabled before multicast operations are used.

Returns:
0 (SOCKET_SUCCESS) on success, else error code.
Parameters:
enable   when set to true.

sockerror_t Socket::setRouting ( bool enable ) [protected]
 

Set the socket routing to indicate if outgoing messages should bypass normal routing (set false).

Returns:
0 on success.
Parameters:
enable   normal routing when set to true.

Reimplemented in UDPTransmit, and UDPReceive.

sockerror_t Socket::setTimeToLive ( unsigned char ttl ) [protected]
 

Set the multicast time to live for a multicast socket.

Returns:
0 (SOCKET_SUCCESS) on success, else error code.
Parameters:
time   to live.

sockerror_t Socket::setTypeOfService ( socktos_t tos )
 

Set packet scheduling on platforms which support ip quality of service conventions.

This effects how packets in the queue are scheduled through the interface.

Returns:
0 on success, error code on failure.
Parameters:
type   of service enumerated type.

Reimplemented in UDPTransmit.


Member Data Documentation

SOCKET Socket::so [protected]
 

the actual socket descriptor, in Windows, unlike posix it *cannot* be used as an file descriptor that way madness lies -- jfc.

sockstate_t Socket::state [protected]
 


The documentation for this class was generated from the following file:
Generated at Fri Mar 23 10:47:56 2001 for CommonC++ by doxygen1.2.1 written by Dimitri van Heesch, © 1997-2000